Quake Iii Arena For Mac

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  1. Quake III: Arena
4.65 / 5 - 64 votes

Quake III Arena is a multiplayer-based first person shooter released in 1999, close to the same time as the similarly-themed Unreal Tournament was released. 3-D Hardware Accelerator with full OpenGL® support, Pentium® 233 Mhz MMX®processor with 8 MB Video Card or Pentium II 266 Mhz processor with 4 MB Video Card, or AMD® 350 Mhz K6®-2 processor with 4 MB Video Card, 64 MB RAM, a 100% Windows® XP/Vista compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices), 25 MB of uncompressed hard. Quake III: Team Arena Demo Mac Quake III: Team Arena is an expansion pack for Quake III: Arena that adds new gameplay modes, new weapons, new models, new maps, and more. The gameplay modes and maps in this expansion pack emphasize teamplay rather than the straight up deathmatch.

Description of Quake III: Arena Mac

Quake III: Arena is a video game published in 1999 on Mac by Activision, Inc.. It's an action game, set in a sci-fi / futuristic, shooter and fps themes, and was also released on Linux.

For a patched and up-to-date Quake 3, visite ioQuake3.

Quake III: Arena has an addon available: Quake III: Team Arena, don't miss it!

External links

Captures and Snapshots

Screenshots from MobyGames.com

Screenshots from MobyGames.com

Comments and reviews

TheDon2018-07-211 point Mac version

I freaking love this game. wish the windows
version was here.


Dingbat2016-08-26-3 points

Please help! I can't figure out how to open this

ron2016-07-04-1 point

can anyone help me get quake 3 on my mac please!!!!! been trying for toooo long

Kwack2016-04-060 point

Is it possible to play on mac 10.9 ?
I'm not really good with programer stuff etc :s
basically, I should emulate an older mac, is that it ?

dumy2015-04-071 point Mac version

Probe, if you don't know how to use the files, how are you going to compile a game yourself anyway?
You CAN use this game on mac, you need to mount/or burn it first to install it. Download this:
Just read instructions on here:

Probe2015-04-02-1 point Mac version

Dumy: Quake live is for windows only. I have Mac.
How can I download engine and use the files from the old game?

Probe2015-03-23-6 points Mac version

Hi, I downloaded the game for mac, but I don't know how to open it. What should I do to play the game?

Dumy2015-03-170 point Mac version

Windows version isn't abandonware, but the quake 3 engine is completely free and there are dozens of free open source games that use it and are free and is in beer.
Search for Quake Live, or Open Arena, or Alien Arena, or Urban Terror or just download the engine and use the files from the old game to compile it yourself.

quaker2015-01-31-2 points Mac version

How can i open the file?

Mrx20022014-10-310 point Mac version

Where is the windows version of this? :/

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Quake III: Arena

Quake III: Arena is available for a small price on the following websites, and is no longer abandonware. GoG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide .

Other Releases

Quake III: Arena was also released on the following systems:


  • Year:1999
  • Publisher:Activision, Inc.
  • Developer:id Software, Inc.

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Quake III does fantastic deathmatch, but little else…

Quake Iii Arena For Mac

You can’t talk much about first-person shooters and not mention id Software. The once tiny developer essentially created the genre with Wolfenstein 3D, way back in the days when a 486 was considered a smoking-fast machine. While its first 3D shooter garnered a lot of due praise and recognition, it was their next game that made id’s fortune and established their reputation as leaders in the action game industry for years to come. Doom soared in popularity in part thanks to its introduction of the concept of deathmatch, and laid a lot of the groundwork for contemporary multiplayer gaming to follow.

Their aspiring post-Doom flagship shooter, Quake, earned them more fame and truckloads of cash. While the first Quake and its sequel were equally divided between singleplayer and multiplayer portions, id’s Quake III: Arena scrapped the traditional solo campaign altogether so they can better focus on what they believed is the real meat of the first-person shooter – online multiplayer, or more specifically, online deathmatch gaming.

Despite the profusion of multiplayer-only titles, id was adamant that Quake III Arena would not be a multiplayer-only game. There would be a strong singleplayer element as well – a progressive deathmatch campaign against computer-controlled bots that id insisted would be an entertaining game experience in its own right, rather than a mere training ground to prepare players to face human opponents online. More than that, they aspired to create a product that would introduce deathmatch to the mass market and compete directly with Epic’s fabulous Unreal Tournament.

Meeting Up Old Friends

On the retro side we’re reacquainted with many characters from past id games, although they serve little more than clothing for your avatar or cannon fodder as bots. Once you have completed the requisite training map (which is a little light on the training), you unlock the first “tier” of bot arenas. The entire singleplayer game is arranged in tiers, each composed of three different deathmatch maps and a final one-on-one “tournament” map. Much like in Unreal Tournament, it’s pointless grinding through the singleplayer when you can already play everything in skirmishes.

This brings up one of the singleplayer’s biggest drawbacks – there simply is not enough content. Unless you enjoy playing the game with the difficulty set so high that you have to replay every map seven times over, the average player can easily finish the singleplayer “campaign” in a single weekend. Of course you can go back and replay any map that you have already beaten – the tier-centric campaign takes note of various accomplishments you’ve previously earned, which is the only thing differentiating it from playing skirmish matches.

The bot AI is another concern. It’s not as if the bots aren’t technically impressive – in many ways they are. If you’re standing outside a bot’s field of view, that bot will not realize that you are there (unless it turns around or you start shooting). Each of the bots is programmed to favor different weapons and each one has a different predisposition in combat, giving them some semblance of personality. They’re quite chatty and eager to taunt you after gunning you down or delivering praise should you score an impressive kill. There’s even a simplistic inbuilt text parser, so game characters can recognize and respond to some of your own messages – but this is mostly a hit or miss deal.

Where the bots really annoy is how they cheat on higher difficulty levels. On “Hurt Me Plenty” they hit with any weapon a suspiciously high percentage of the time, and it just gets more absurd from there. They also move and jump around constantly, and while this makes them a lot tougher to kill it seems to have no effect at all on their godlike aim. They will hit you with the railgun with casual ease, mid-jump, while you are dodging at close quarters. They make prediction shots with the precision of… well, a computer. They will “juggle” you with rockets (one rocket knocks you helplessly into the air, the next kills you before you hit the ground).

Here’s the problem—this simply isn’t very satisfying. When a bot kills you by picking you out of the air, mid-jump off an accelerator pad, with a rocket… you feel cheated. Newbies will find themselves quickly outclassed by the game’s rapid advance in difficulty, and veteran players will find the bot behavior on higher difficulty levels as annoying as it is challenging. It would have been better if the bots actually got smarter rather than inhumanly precise, but really they don’t (or at least not by much).

The game gets a little hectic when you pick up Quad Damage.
The level selection screen.
Being a pesky camper with the Railgun.

The Online Arena

Multiplayer is, of course, where the game really shines. This probably won’t come as a surprise to anyone, but the game really is a step beyond past id offerings in this respect. The interface is very user-friendly and good news to players who are newcomers to internet shooters (you can still play it on GameRanger). Once you delve into the multiplayer, you start to appreciate its subtleties. The weapons are superbly balanced, and a lot of thought has obviously gone into item placement. The maps themselves are finely built and look superb thanks to the state-of-the-art engine, with clever secrets and the ocasional hidden super-weapon placed here and there.

But once again, the real demon here is the lack of variety – although you get quite a large number of maps, a disproportionate amount are centered around deathmatch, and while Quake III is great at inducing the frantic fun of gratuitous online fragfests, it ranks much poorly on other fronts. The only other notable game mode you get is a negligible Capture The Flag, with too few maps and an underdeveloped team-play aspect, both fatal flaws.

CTF mode is featured, but it’s not really fun.

Players have become more sophisticated than this – they want complex objective-based levels that require people working as a team. Sadly, this concept is missing in Quake 3, as the game utterly lacks the diversity, customization options, game modes and map themes of Unreal Tournament, it’s main competitor at the time. It is for this reason that Q3A ultimately cannot surpass its rival. As far as deathmatch goes, however, it’s pretty much the best ride in town – finely polished, fast-paced and well designed, you can have some great fun with it – it’s just that Quake III can’t quite reach anything beyond its immediate grasp.

System Requirements: Pentium 233 MHz, 64 MB RAM, 16 MB Video, 25 MB HDD, Win95

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